Stormtroopers, ATATs and Snowspeeders aside, this doesn’t feel at all like Star Wars. Force Commander throws the Star Wars license into a badly designed game and then sabotages any benefit that the license might provide by stripping the game of any solid Star Wars feel. ![]() While techno Star Wars might appeal to a few geeks who enjoy playing bizarre MP3 mixes of their favorite cinematic sound clips, it just doesn’t work for a game that ultimately has the task of re-creating the Star Wars universe. Many focus groups must have died…to bring us that one. ![]() Star Wars: Force Commander, you are treated to a techno-music version Something is very wrong when, upon installing the new real-time strategy game It must capture the same aesthetic with the smoothness and energy that powered the original trilogy (ignore Episode 1, I sure do). To make a good Star Wars title, a game has to feel completely Star Wars. Must be done to successfully translate Star Wars into silicon. These games failed because they didn’t do what ![]() Series, it has also birthed a few horrible license abusers such as RebellionĪnd Shadows of the Empire. Then giving them the Star Wars treatment. ![]() LucasArts has had a longstanding strategy of identifying hot-selling genres and
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